Sci-Fi Textures

Texture Work / 2006Started in 2006, first as a private exercise and later as part of a texture package, the sci-fi textures were my first ones for next-gen engines. Each texture contains a diffuse-, normal-, specular- and height map. They were used in creating the “Sci Fi Halls”.

 

Screenshots:

texture_1 texture_2 texture_3 texture_4 texture_5