Sci-Fi Halls

Level Design / 2006Done in 2006, the Sci-Fi Halls started as a simple realtime showcase project for my texturing work back then, but soon became a whole complex of level structures ready for use in a first person shooter, hopefully similar to the – back then – highly anticipated Doom III. My last and most visually appealing work using the A6 engine.

 

Screenshots:

scifi_1 scifi_3 scifi_4

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